pub struct CodeAction {
pub title: String,
pub kind: Option<CodeActionKind>,
pub diagnostics: Option<Vec<Diagnostic>>,
pub edit: Option<EcoWorkspaceEdit>,
pub command: Option<Command>,
pub is_preferred: Option<bool>,
pub disabled: Option<CodeActionDisabled>,
pub data: Option<Value>,
}
Expand description
A code action represents to a single or multiple editor behaviors that can be triggered in a text document.
Fields§
§title: String
A short, human-readable, title for this code action.
kind: Option<CodeActionKind>
The kind of the code action. Used to filter code actions.
diagnostics: Option<Vec<Diagnostic>>
The diagnostics that this code action resolves.
edit: Option<EcoWorkspaceEdit>
The workspace edit this code action performs.
command: Option<Command>
A command this code action executes. If a code action provides an edit and a command, first the edit is executed and then the command.
is_preferred: Option<bool>
Marks this as a preferred action. Preferred actions are used by the
auto fix
command and can be targeted by keybindings.
A quick fix should be marked preferred if it properly addresses the
underlying error. A refactoring should be marked preferred if it is
the most reasonable choice of actions to take.
@since 3.15.0
disabled: Option<CodeActionDisabled>
Marks that the code action cannot currently be applied.
Clients should follow the following guidelines regarding disabled code actions:
-
Disabled code actions are not shown in automatic lightbulb code action menu.
-
Disabled actions are shown as faded out in the code action menu when the user request a more specific type of code action, such as refactorings.
-
If the user has a keybinding that auto applies a code action and only a disabled code actions are returned, the client should show the user an error message with
reason
in the editor.
@since 3.16.0
data: Option<Value>
A data entry field that is preserved on a code action between
a textDocument/codeAction
and a codeAction/resolve
request.
@since 3.16.0
Trait Implementations§
Source§impl Clone for CodeAction
impl Clone for CodeAction
Source§fn clone(&self) -> CodeAction
fn clone(&self) -> CodeAction
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreSource§impl Debug for CodeAction
impl Debug for CodeAction
Source§impl Default for CodeAction
impl Default for CodeAction
Source§fn default() -> CodeAction
fn default() -> CodeAction
Source§impl<'de> Deserialize<'de> for CodeAction
impl<'de> Deserialize<'de> for CodeAction
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Source§impl PartialEq for CodeAction
impl PartialEq for CodeAction
Source§impl Serialize for CodeAction
impl Serialize for CodeAction
impl StructuralPartialEq for CodeAction
Auto Trait Implementations§
impl Freeze for CodeAction
impl RefUnwindSafe for CodeAction
impl Send for CodeAction
impl Sync for CodeAction
impl Unpin for CodeAction
impl UnwindSafe for CodeAction
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